FREQUENTLY ASKED QUESTIONS

Virtual Reality

How do you use the VR in the course?


We have incorporated suggested locations for the VR to be used in the layers of the training materials so that the VR scenarios have context or provide context to the area of learning that is commencing.




Will VR make me nauseous?


The VR experiences that we have created for this and other projects are specifically designed and tested to minimise and eliminate any nausea the viewer might experience. People have different levels of susceptibility to motion sickness, and usually the body eventually adapts to situations that cause sickness.




Can assessment be done in VR?


Yes! Visual experiences in a simulated environment are a valuable teaching tool to apply learnt knowledge and assess whether students have a practical understanding of the content. The VR component of the course is used to reinforce the training materials with the student by allowing them to practice what they have learnt, demonstrating competency to the trainer and can therefore be used as a formative assessment.




How long are the VR Scenarios?


Depending on the material, the time in VR can range from a few minutes up to 30 minutes or longer. The VR Experiences that have been constructed for the Maker Training packages are anywhere between 5 and 15 minutes, with the ability to pause, replay and started at an advanced point. Empirical evidence is showing that completing the experience at least three times will be of great benefit for the learning outcome, this can be explained through the following phases. - Initial view and experience is highly novel, and the full effect is not realised as it is a new experience - Second view has the student starting to focus but is still distracted on the novelty - Last view the student now focused on the intention of the lesson




What is the reduction of face to face learning time that VR provides?


From early empirical evidence, we have seen that there could be a four times reduction in learning the materials compared to traditional face to face training. This could increase further depending on the materials being taught. Not all training is suitable for virtual reality experiences but the following are some examples of content that is well suited. - Training in an environment that is unsafe (construction site) - Requires a large amount of skill by the trainer to explain the situation - Requires a large amount of imagination by the student Content that is less suited for VR would include training on situations that can be easily described in a classroom, like contract management, business and finance etc.




How does telemetry work?


Telemetry is an automated communication process from the technology to the user. The software is run alongside the VR experience on a computer device and records the user's actions and choices, the report can be expected from and stored by the trainer.




How were the VR scenarios selected?


Each VR scenario has been selected after careful consideration of the ASQA training packages and their required learning outcomes, considering what is difficult to train in a traditional manner, and what would work best in a immersive environment. If a concept requires the skill of the trainer, the engagement of the students imagination, and the real situation is essentially unsafe, it provides a great opportunity to be used as a scenario in a VR experience.




How do you use the VR in the course?


We have incorporated suggested locations for the VR to be used in the layers of the training materials so that the VR scenarios have context or provide context to the area of learning that is commencing.





Notes

How are the notes mapped?


We have mapped the modules against related training materials to match revision by ASQA and will continue to update notes according to any changes to the training packages.




What happens when the course becomes out of date?


The license fee will allow us to update the training materials to match revision by ASQA or continual improvements for our materials.




Why combine the Cert IV & Diploma?


VBA have increased the requirements of builders license applications to include a Diploma of B&C, and from review the Cert IV and Diploma have been recognised as so similar, it was more efficient and effective to interleave the two.




Is the course delivered on a unit basis?


We have designed the course to be delivered as modules, which have been considered in teachable topics. All unit mapping is contained within the course notes, which gives the trainer flexibility on how they deliver the course.




Will students have access to the course online?


Students will be able to access the entire course via and LMS platform (i.e Moodle) which can be landed via SCORM packages, VR experiences will require students to be present in a classroom.




Can the course be delivered part time?


Our Modules allow flexibility in delivery so the trainer can work through the Module in stages and at the pace they desire. This is documented in the Trainer Guide.




Are their hard copies of the notes?


The course notes can be printed as a hard copy, however, are provided as a PDF version.





Tech

Will the tech become out of date quickly?


The visual experiences are designed to be platform agnostic and are based on open sourced code. This means they can be used on newer headsets and computers, so there should be no future proofing issues.




What LMS programs are the eBook and Quizzes compatible with?


The notes and eBooks can be load onto a variety of LMS programs including Moodle, Canvas and Blackboard.




How do we adhere to hygiene requirements with headsets?


It is important to keep the headsets as clean as possible between uses to ensure longevity of the headset but also to avoid transferring bacteria. Keeping a VR headset clean is easy by utilising cleanable face foams, hygiene masks as well as microfiber, antibacterial and non-alcoholic wipes. The Trainer Guide provides information on best practice hygiene.




Can the LMS be updated/changed?


The eBooks and Quizzes are loaded onto the TAFE's LMS via a SCORM file that allows for limited changes by the administrator. For more significant changes or revisions we can work with the users to assess the impact of the change and implement where appropriate.





Want to get in touch for more information?

Contact us using the form above.

Visit our websites: 

www.exner.com.au 

www.realseriousgames.com

Send us an email: admin@exner.com.au 

Need help with a Maker product?

Visit our support portal: 

support.makerimmersion.com.au

Send us an email: support@makerimmersion.com.au

© 2019 Maker Immersion Project